Since August 2022, Ready Player Me no longer supports exporting avatars as FBX files. It's still possible to convert a GLB avatar file to FBX manually using Blender.
- Create a file named glb_to_fbx.py with the following content:
import bpy, sys, os
if __name__ == '__main__':
argv = sys.argv[sys.argv.index("--") + 1:]
for o in bpy.data.objects:
bpy.ops.export_scene.fbx(filepath=os.path.splitext(argv) + ".fbx", bake_anim=False, add_leaf_bones=False, path_mode="COPY", embed_textures=True)
- Run Blender with the following command: blender --background --python $PATH_TO_SCRIPT -- $PATH_TO_GLB_FILE where $PATH_TO_SCRIPT is the path to the glb_to_fbx.py file and $PATH_TO_GLB_FILE is the path to your GLB file.
The resulting FBX will be generated in the same directory and with the same file name as the original GLB.